Nur Filzahruz Binti Mohamad Sah Universiti Poly-Tech Malaysia
AR-ZooBite is an Augmented Reality (AR) based learning innovation developed using Assemblr EDU to support the Malaysian Year 3 Science Curriculum, specifically the topic of animal diets under Unit 4: Animals. Traditional teaching of herbivores, carnivores, and omnivores often relies on static textbook images, which may limit engagement and hinder conceptual understanding. AR-ZooBite addresses this challenge by providing students with interactive 3D animal models, feeding animations, and sound effects that allow them to visualize, explore, and classify animals in an engaging and meaningful way. The tool only requires a smartphone or tablet, making it accessible and practical for classroom and home learning without the need for expensive hardware or complex coding. By integrating AR into science education, AR-ZooBite caters to diverse learning styles, including visual, auditory, and kinesthetic learners, while promoting creativity, inquiry, and critical thinking. Research shows that AR can enhance academic achievement, motivation, and knowledge retention, making it a powerful tool for improving learning outcomes. For Generation Alpha, who are digital natives, AR-ZooBite offers a familiar and stimulating learning environment that bridges the digital divide and aligns with 21st century education goals. Its cost effectiveness, reusability, and scalability make it sustainable for long-term use in schools, e-learning platforms, and educational publishing. AR-ZooBite not only supports curriculum implementation but also contributes to the broader agenda of digital innovation in education. It demonstrates how immersive technologies can transform abstract science concepts into interactive experiences that inspire young learners and prepare them for future digital competencies.