SYELIYA MD ZAINI Faculty Of Accountancy, Universiti Teknologi MARA
This project presents an innovative teaching tool that gamifies the board game Monopoly for use in accounting education. As an additional tool, it enhances instruction by providing a dynamic and engaging means for instructors to reinforce important ideas and assess students' comprehension through active learning. This classroom activities tool directly supports Outcome-Based Education (OBE) by integrating classroom activities with the intended learning outcomes, particularly at the Applying, Analysing, and Evaluating levels of Bloom's Taxonomy. Students must not only learn and understand accounting concepts but also apply them in real-time, analyse business scenarios, and evaluate outcomes in order to develop critical thinking and decision-making skills. The innovation is a cost-effective and environmentally responsible teaching tool that also supports student-centred learning by incorporating a sustainable approach through the use of reusable materials (pre-existing board games and printed worksheets). The board game with a monopoly theme is a useful and effective teaching tool that enhances conventional accounting education.