Mohd Zahrul Bin Baharin University Poly-Tech Malaysia
Gamification is a process of incorporating game-like elements into non-game contexts. Evidence from research has shown that the combination of game-based elements into educational settings can potentially increase motivation among students, ignite student participation and bolster learning outcomes. Recently, Learning Management Systems (LMS) have become an essential part of modern education systems between students and instructors allowing access to course materials along with opportunities in collaborative learning. Despite the proliferation of LMS platforms, concern remains around student engagement and motivation leading to poorer learning outcomes. Traditional LMS designs lacks user friendliness, are too complicated and often prioritize administration tasks that unable to keep students interested. This is often a source of disengagement for students and can result in lower grades, as well as plummeting retention. To tackle these problems, “GAMed-LMS – Gamified Learning Management System (LMS)” is designed and developed through the process of DDR approach, using ADDIE model – is a new LMS with a twist of game elements like points, level, badges, progress bar and leaderboard. Gamed-LMS objectives are to increase students engagement in gamified systems through the ability to make choices and control their learning path, competence through challenges and rewards, improve students’ satisfaction, motivation, and academic performance. Align with Sustainable Developmental Goals 3, 4, 7, 9, 10 and 11, this innovation will provide sustainable and educational impact to institutions, teachers and learners, administrators and stakeholders alike including a wide array of communities for better future. In conclusion, GAMed-LMS has the possibilities to improve the academics and learning performance of students, but also this innovation will benefit the pedagogy and methodology of teaching and learning encompassing towards the betterment of the future of education.
Keywords: Gamification, Learning Management System (LMS), Educational Technology, Motivation, ADDIE